The goal of this study is to explore the intensity of Farmville play and its implications on social capital and psychological wellness

In addition, veterinary costs for animal health service deliveryare apparently high especially following the liberalization of the livestock industry. An ethno-veterinary approach combined with social service delivery to improve on behavioral change on farming practices, and drug usage, improved extension service delivery as well as efficient livestock industry management may be required for the sustainability of the livestock industry to control the increasing HP burden in the farming communities of Uganda and the neighboring East and Central African countries. The development of new information communication technology  brings people together and creates a sense of belonging in the virtual community . Online games, such as massive multiplayer online role playing games,allow hundreds and even thousands of people to play and interact simultaneously. The players of these games can maintain a regular character that grows and changes to compete with other characters.They are given opportunities to interact with other players and participate in a socialized virtual environment .

Online game communities are thus structured similar to the “third place”, which facilitates sociability among players in the virtual world and promotes offline social connections by stimulating collective activities. Researchers have further identified the function of social support , social capital , and the socio-emotional aspects  of online games. Since third-party developer tools were released by Facebook in 2007, stackable planters a new class of games called socialgames has been designed and becomes a phenomenon. This term refers to games that have minimal barriers to entry and are specifically embedded within social networking sites that use the players’ social networks for enhancing gaming experiences.There are four major components of social games: SNS based, multiplayer,real identity, and casual gaming . Popular social games such as Farmville and Pet Society are based on customization and resource management which bring people together to share in the responsibility for social interaction without actual copresence or interaction.

The motivation to play social games lies in the psychological need to be in the company of others  and use the game to stimulate future social interactions .However, while social capital has been linked to positive social outcomes, the psychological benefits reaped from Facebook use are mixed  . In addition, although recent research has found that the relatively heterogeneous nature of MMORPG communities serve as potential sources of bridging social capital  and can even contribute to bonding social capital due to the collaborative nature of the games , stacking pots mixed effects of MMORPG play were also produced. While researchers have investigated the sociality of virtual worlds in the MMORPG settings, not much has been done on social games as they are relatively newer. The notion of social capital broadly suggests that the resources inherent in one’s relationships may be used to achieve economic ends . Social capital is further defined as the relationships between social actors and organizations that can facilitate action and create value .

It is an “investment in social relations by individuals through which they gain access to embedded resources to enhance expected returns of instrumental or expressive actions” .Farmville players gain top performers by having as many neighbors as possible. For example, visiting a neighbor’s farm allows players to complete tasks, such as fertilizing a few of their crops, feeding their animals,and scaring away crows and gophers, to earn cash and game experience. However, players can visit a given neighbor only once a day, meaning the more neighbors one has, the more one can visit to earn daily cash and game experience. Having many neighbors also increases the chance someone will return the favor. In addition,players in co-op farming challenges with friends build stables, add facilities, decorate, and expand their property to level up. The more in-game neighbors one has, the faster one can complete the task to advance. In fact, it is almost impossible to exp and land ownership, complete challenges, and even advance in this game without a certain number of in-game neighbors unless players spend real money.However, the extent to which players spend real money on virtual items may be moderate according to a recent study on players’ engagement with various features of social game play . The rationale is that to avoid spending too much money, players must aggregate and mobilize their social networks to advance in the game.Farmville players invite friends as in-game neighbors to receive more in-game benefits and achieve higher scores within a larger friend network. Players are generally open to the gaming community to exchange for information,and many online groups or discussion boards are designed for players to obtain many friends a sin-game neighbors .